Dwarf
The Dwarves are a stout and resilient race, hailing from the rugged mountain ranges and deep subterranean halls of the world. Known for their incredible craftsmanship, unyielding determination, and hearty constitutions, Dwarves are as enduring as the stone they carve. With long, braided beards that they take immense pride in and a deep love for hearty ale, Dwarves embody the spirit of their mountainous homes, thriving in environments that would challenge lesser folk.
Physically, Dwarves are shorter and stockier than most other races, their bodies built for endurance and strength. They are master artisans and miners, famed for their skill in metalwork and stonework, creating some of the most legendary weapons and treasures in existence. Despite their gruff exterior and sometimes insular communities, Dwarves possess a deep sense of honor and loyalty, valuing kinship and tradition above all else. Whether defending their ancestral halls from ancient threats or raising a tankard in celebration with comrades, Dwarves are a steadfast and integral part of Viskarr.
Ancestry Traits
HIT POINTS: +5
ABILITY BOOSTS: RES | ZEN | INS
Default Traits
(1) Tough: Your HP maximum increases by 2.
(2) Toxic Fortitude: You have Poison Resistance (5) and ADV on Saves against being Poisoned.
(2) Stubborn: You have ADV on Saves against being Taunted and against being forcibly moved.
(0) Iron Stomach: You have ADV on Saves against effects that come from consuming food or liquids.
Expanded Traits
(1) Dwarven Weapon Familiarity: Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You gain access to all weapons with the dwarf trait. You have mastery with those weapons plus the battle axe, pick, and warhammer.
(1) Thick-Skinned: Your PD increases by 1 while you’re not wearing Medium or Heavy Armor.
(1) Avenge in Glory: If an ally within 6 squares of you gains the dying condition, as a reaction you may honor your ally’s life, gaining temporary HP equal to 1/2 your level for 1 minute. As long as you have these temporary Hit Points, you gain a +1 circumstance bonus to attack and damage rolls.
(2) Unburdened Iron: You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear, as well as any STR requirement. In addition, any time you're taking a penalty to your Speed for some other reason (such as from the encumbered condition or from a spell), deduct 5 feet from the penalty.
(1) Eye for Treasure: Your threshold for Business checks to Appraise is reduced by 1.
(1) Earthen Knowledge: While within mountainous and subterranean environments, your Survival Check threshold is reduced by 1. Additionally, you gain +1 die when rolling Nature Checks made to recall information about rocks, soil, crystals, and gems.
(-1) Presence Attribute Decrease: You decrease your Presence by 1 (to a minimum of 0).
(-1) Short-Legged: Your Speed decreases by 1 Space.