Harm
Level Sacred 1
Traits Conduit, Darkness, Manipulate
AP Cost 1-3 AP
Range Varies
Targets 1 willing living creature or 1 undead creature
You channel dark energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 dark damage to it, and it gets a basic Res save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of AP you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 AP: The spell has a range of touch.
2 AP (concentrate): The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
3 AP (concentrate): You disperse dark energy in a 30-foot emanation. This targets all living and undead creatures in the area.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-AP version increases by 8.