Heal

Level Sacred 1

Traits Conduit, Healing, Light, Manipulate

AP Cost 1-3 AP

Range Varies

Targets 1 willing living creature or 1 undead creature

You channel light energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of light damage to it, and it gets a basic Res save. The number of AP you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 AP: The spell has a range of touch.
2 AP: (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
3 AP: (concentrate) You disperse light energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-AP version increases by 8.