Lifebloom

Level 1

Traits Healing, Manipulate, Vitality

Affixed Cost 2 AP

Range Touch | Components V

Targets 1 willing living creature you touch

Entry Make a DC 10 Spell Check. Success: You heal the target creature for 1d4 HP. Success (each 5): +1 HP. Nat 20: +2 HP. Failure: Only healed for 2 HP

Growth Each time this spell grows, you may choose to repeat the Entry effect on the same target as a free action.

Effect (1 AP) You heal the target creature for 1d6 + nGrowth HP.

Heightened (+1) The amount of Entry healing increases by 1d4, and the extra Effect healing increases by 1d6.