Tier 1 Core Warden
KEY ATTRIBUTE: INSIGHT
Skills:
x
x
x
Attacks:
Novice in simple weapons
Novice in the favored weapon of your deity.
Trained in unarmed attacks
Defenses:
Novice in unarmored defense
Novice in light armor
HP:
8
Description: You gain access to the first tier of Divine Servant feats.
Starting Requirement (Deity): You must select a Deity from the list presented here (Relink). Make sure you are familiar with the Divine Magic rules before selecting this path. Depending on your deity, their sanctification can make you holy or unholy. This gives your aura the holy or unholy trait, which commits you to one side of a struggle over the souls of the planes and may be referenced in other abilities. If you “can be” holy or unholy according to your deity, you make that choice, and if you “must be” holy or unholy you gain the trait automatically. If you gain the opposing trait in some way, you lose the previous trait until you complete an atone ritual.
Benefit: The deity you select dictates your Doctrines of Service. You begin play with the ability to invoke subtle miracles using your Grace.
Specialties
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CLERIC
Description: You embrace the divine will of your deity, manifesting their intent through worship.
Benefit: You gain the domain powers of your deity.
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CONDUIT
Description: Your deity allows you to channel light or dark energies without a miracle being required.
Benefit: Through your deity’s blessing, you gain a sacred spell. After prayer each day you gain heal or harm spells, depending on your deity. The spell your deity provides is listed in the Divine Font entry for your deity; if both are listed, you can choose between heal or harm. Once you choose, you can’t change your choice short of an ethical shift or divine intervention.
The Sacred Spell can be used a number of times per day equal to your Combat Mastery. It’s level is equal to your Divine Servant tier.
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MIRACLE WORKER
Description: You focus on channeling the power of your deity more effectively.
Benefit: You gain the the Miracle Worker Benediction:
Miracle Worker
Grace Requirement: Grace equal to the Highest Tier of Miracle you can invoke and must be a Miracle Worker.
The Grace cost of any miracle you perform is reduced by the tier of the miracle. You may freely invoke subtle miracles, so long as you have no hubris.
TIER 1 FEATS
Blessed Invocations
Blessed, Divine
Whenever you invoke a Miracle, the first die in your dice pool is a Blessed die. If an invocation check would be a critical failure, it is instead treated as a failure.
Communal Healing
Conduit, Divine, Healing, Light
You’re an exceptional conduit for light and, as you channel it through you, you can divert some to heal yourself or another creature.
Desperate Prayer
Divine
Once per day, if you have no Grace, You call out to your deity in a plea for their aid. You instantly gain Grace equal to your CM.
Divine Grace
Benediction, Champion
Gain the Divine Grace benediction, which grants you divine protection against magic.
Divine Sense
Divine
You gain Divine Sense, which allows you to detect certain types of creature.
Holy Meteorite
Earth, Initiative
You gain the Holy Meteorite initiative card.
Hymn to Worship
Divine
You know the Hymns of your deity, and can earn extra Grace through performing.
Improved Cause
Champion
Gain an improvement to your Champion Cause.
Orisons
Divine
Choose two Orisons from the Divine spell option list and gain them as Sacred Spells. Those spells are heightened to your highest Divine Servant tier, and can be cast at will.
Resilient Mind
Benediction
You gain the Resilient Mind benediction, which grants you divine protection against mental effects.
Shield Block
General, Martial
You gain the Shield Block feat, a reaction that lets you reduce damage with your shield.
Sworn Oath
Champion, Oath
You swear a Sacred Oath.